I’ve finished my mech build. In this second and final part of the video series I paint the model, add some detail to the base and add some LED lights. I’ve gotta say I really enjoyed doing this and am already thinking about ideas for another robot build. I’ve also been watching diorama building videos on YouTube and want to include some of those techniques in the build.
Here’s the first part of mech building series which looks at building the piece. The next part will cover painting.
Here’s a video of a 1950s-esque robot that I made recently. This is actually a cast of my bioshock mask which went abit wrong, but had a really nice texture to it that looks a little like rusted and pitted metal. So I used it to create this sculpture.
This is a ray gun that I made out of some cast resin pieces. It was one of those occasions where a few bits and pieces made for different projects just happen to fit together perfectly and just beg to be made into something. I’ve built up abit of a library of cast bits and pieces now so I’m increasingly finding myself using them to build projects.
I recently attended Steampunks in Space, an event held in the National Space Center in Leicester. I’ve attended several times previously, but it’s always really nice to be able exhibit my models, sculptures, costumes pieces and props. Here’s a video and some pics.
About five years ago I had a go at making The Lady of Pain from the Dungeons and Dragons Planescape setting. I wanted to try some patination techniques to corrode some brass and the character is shown as being made from corroded brass, so it seemed like a good plan. My original attempt is here, but I’ve recently had another go at it which has been a little more successful. I’ve put together a build log covering the piece and even had some fun creating a CG version of Sigil, the city that The Lady of Pain governs in the Planescape setting.
Here’re some pics of the piece
And here are some shots of Sigil 🙂 It’s been good fun creating images from a game that was discontinued back in the 90s! I’d love it if a film was made in the setting one day, I fear this might be too obscure a property to get that kind of treatment though, alas.
Here’s a video looking at a steampunk bracer that I made a while back.
Here are some videos covering vacuum degassing silicone and pressure casting resin. I’ve shown the process in various of my videos previously but I thought it might be useful to have some videos specifically about it for reference. These videos were made at the same time so they’re designed to go hand in hand.
I think there’s often some confusion as to when you would vacuum degas something and when you would pressure cast something, certainly when I first came to start doing this I was a little bit confused as to when you would use both processes. Generally speaking you vacuum degas silicon when you’re making a mould. Pressure casting is used when you are pouring resin into a mould to create a cast and the idea is that you put the mould and casting material within it under pressure. What that does is to cause any bubbles that get trapped in your mould to be crushed down to tiny points, thus eliminating any air bubbles in your cast.
I recently attended my eighth Asylum steampunk festival in Lincoln. I didn’t take many photos this year, although I did shoot abit of video, so here’s a quick vid of the event. This year I was field testing my new bioshock inspired mask, although I did also use my steampunk flight mask from last year in the military parade.
So I’ve finally finished my mask (more or less!). I struggled a little with the direction of this one, as while I had the form down, I wasn’t sure on the paint scheme. My previous mask had a very clear direction which I lacked a little for this one. Once I settled on making something that could fit into the bioshock games however, things came together quite nicely.
Here’s a quick vid of the costume.
And here’s part 3 of my build series.