I’ve finished my mech build. In this second and final part of the video series I paint the model, add some detail to the base and add some LED lights. I’ve gotta say I really enjoyed doing this and am already thinking about ideas for another robot build. I’ve also been watching diorama building videos on YouTube and want to include some of those techniques in the build.
Just to note that I’ve not made this video live on Youtube at the time of posting it here. I’m just curious as to whether anyone actually looks at my blog 😉
Here’s a video of a 1950s-esque robot that I made recently. This is actually a cast of my bioshock mask which went abit wrong, but had a really nice texture to it that looks a little like rusted and pitted metal. So I used it to create this sculpture.
About five years ago I had a go at making The Lady of Pain from the Dungeons and Dragons Planescape setting. I wanted to try some patination techniques to corrode some brass and the character is shown as being made from corroded brass, so it seemed like a good plan. My original attempt is here, but I’ve recently had another go at it which has been a little more successful. I’ve put together a build log covering the piece and even had some fun creating a CG version of Sigil, the city that The Lady of Pain governs in the Planescape setting.
Here’re some pics of the piece
And here are some shots of Sigil 🙂 It’s been good fun creating images from a game that was discontinued back in the 90s! I’d love it if a film was made in the setting one day, I fear this might be too obscure a property to get that kind of treatment though, alas.
So here’s a new thing I’m working on. It’s the beginning of some Tony Stark/Iron Man sculptures, specifically the test flight scene and Mk 1 armour from the first film.
I’ve started with the head sculpt as you can see, but I’ve also created a generic body which I can easily cast up multiple copies of. I can then layer additional sculpted and cast pieces on top, so for example the flight test boots and stabilisers and the Mk 1 armour.
I’m currently molding and casting the head sculpt and will then start on the additional armour pieces.
I’m currently in the process of making a new steampunk/dieselpunk mask. Unlike previous masks I’ve actually made a mould of this one, so I’m able to run off as many casts as I like. I initially thought I ‘d roto cast these – meaning that you pour in some casting material (typically resin) and rotate the mould as it dries, coating the interior.
I decided to use some polyurethane resin despite the manufacturer stating on their website ‘not suitable for roto casting’. Surprisingly enough, it didn’t quite work, but it went wrong in a rather cool way. As the layer was a little thin, I decided to give it a backing of fibre glass for strength. Once I’d pulled it out the mould some of the urethane resin was flaking off giving it a rather cool pitted metal effect as you can see in the below pic.
So I decided to develop the cast into a sort of ‘damaged robot’ sculpture. Here’s my first pass at painting the cast:
I then masked off various sections with latex and gave it a layer of green paint. Rubbing away the latex exposed the metal and rust below. I could then use a thinner to make the rust run.
I’ve tried green colour schemes with rust before and didn’t really like them, so I decided to have another go.
The blue gives it abit of a 1950s look I think which I quite like, so I’m going to stick with this. As you can see I’ve also added some LEDs into the eyes which actually flicker which also gives it abit of a retro look.
I’m going to add a neck and shoulders to this too I think.
This is a multi media sculpture that I started working on over a year ago. It’s comprised of typical sculpture materials like super sculpey but I also used fabric and metal and lots of other materials to create all the different elements for this one. Here’s a quick video of the sculpture itself.
And here’s part one of my build log. Part 2 should be along in a few weeks.