W40K SPACE MARINE BUILD – PART 2

I’ve finished my 40k Space Marine sculpture.  This one got a little involved as it requires lots of individual moulds and cast pieces to realise the final version, but we’ve got to finish line finally.

Here’s the second part of my build series:

And here’re some more pics:

Orc Sculpture

Here’s a new piece I’m currently working on.  Many of my recent projects have involved multiple moulding and casting passes before arriving at a final piece, so I wanted to do something abit simpler.  While I do plan to mould this I’ll be able to do a single mould and roto cast it for a hollow cast in resin. Much simpler than multiple individual moulds and pressure casting etc.

I’ve also been doing alot of hard edged moulding recently so it’s nice to do a pure sculpture.

Scifi Rescue Suit Sculpture

I’ve finished my scifi helmet sculpture which ended up looking very much like a scifi rescue suit – maybe a future coast guard suit or something.

This was a sculpted bust which I moulded and rotocast in polyurethane resin.  I then scratch built the helmet and suit.

Here’re some more pics

And here’s the second part of my build video.

Scifi helmet sculpture

Here’s a new piece I’m working on.  I’m trying to continue the approach I took with other recent projects which is to combine sculpture and hard edged modelling together in one piece.

Female Robot Build Complete

I’ve finally finished my android build.  This is one that got more and more complicated as I went on.  I originally started this at the beginning of December 2019 and finished mid april 2020, so a fair length of time for a project.

The original intention of this project was to attempt to sculpt a hard edged model.  Hard edged modelmaking usually involves creating shapes from sheet materials and found objects, which is an approach I’ve used in previous projects.  However I’ve been trying to work more and more sculpture into my robot projects and so for this one I’ve sculpted all of the robots body parts.  The rest is mostly machined brass with a few found objects incorporated here and there.

Here’s a gallery of pics

And here’s the final part of my video series.

Female Android Build

Here’s something I’ve been working on for the last few months.  I’ve been building a fair few mechs and scratchbuilt robots recently and I wanted to find a way of introducing more sculpture to that type of build.  So I decided to sculpt a hard edged model in the form of a female android.

It’s difficult to sculpt accurate curved geometric shapes, so I spent alot of time sanding the shapes smooth before moulding them,

 

Here’s the build series so far.