About five years ago I had a go at making The Lady of Pain from the Dungeons and Dragons Planescape setting. I wanted to try some patination techniques to corrode some brass and the character is shown as being made from corroded brass, so it seemed like a good plan. My original attempt is here, but I’ve recently had another go at it which has been a little more successful. I’ve put together a build log covering the piece and even had some fun creating a CG version of Sigil, the city that The Lady of Pain governs in the Planescape setting.
Here’re some pics of the piece
And here are some shots of Sigil 🙂 It’s been good fun creating images from a game that was discontinued back in the 90s! I’d love it if a film was made in the setting one day, I fear this might be too obscure a property to get that kind of treatment though, alas.
So here’s a new thing I’m working on. It’s the beginning of some Tony Stark/Iron Man sculptures, specifically the test flight scene and Mk 1 armour from the first film.
I’ve started with the head sculpt as you can see, but I’ve also created a generic body which I can easily cast up multiple copies of. I can then layer additional sculpted and cast pieces on top, so for example the flight test boots and stabilisers and the Mk 1 armour.
I’m currently molding and casting the head sculpt and will then start on the additional armour pieces.
I’m currently in the process of making a new steampunk/dieselpunk mask. Unlike previous masks I’ve actually made a mould of this one, so I’m able to run off as many casts as I like. I initially thought I ‘d roto cast these – meaning that you pour in some casting material (typically resin) and rotate the mould as it dries, coating the interior.
I decided to use some polyurethane resin despite the manufacturer stating on their website ‘not suitable for roto casting’. Surprisingly enough, it didn’t quite work, but it went wrong in a rather cool way. As the layer was a little thin, I decided to give it a backing of fibre glass for strength. Once I’d pulled it out the mould some of the urethane resin was flaking off giving it a rather cool pitted metal effect as you can see in the below pic.
So I decided to develop the cast into a sort of ‘damaged robot’ sculpture. Here’s my first pass at painting the cast:
I then masked off various sections with latex and gave it a layer of green paint. Rubbing away the latex exposed the metal and rust below. I could then use a thinner to make the rust run.
I’ve tried green colour schemes with rust before and didn’t really like them, so I decided to have another go.
The blue gives it abit of a 1950s look I think which I quite like, so I’m going to stick with this. As you can see I’ve also added some LEDs into the eyes which actually flicker which also gives it abit of a retro look.
I’m going to add a neck and shoulders to this too I think.
This is a multi media sculpture that I started working on over a year ago. It’s comprised of typical sculpture materials like super sculpey but I also used fabric and metal and lots of other materials to create all the different elements for this one. Here’s a quick video of the sculpture itself.
And here’s part one of my build log. Part 2 should be along in a few weeks.
Here’s a new piece that I put together over the easter weekend recently. It’s an evil ‘nature spirit’ type creature. I sculpted this using a combination of Super Sculpey and Cernit polymer clays. I’d only used Cernit briefly before and didn’t get on with it too well, but I have a better experience with it this time.
Here’s a video looking at sculpting up an initial design for what may ultimately become an animatronic puppet. I thougth it would be quite nice to have a piece that would have a motion sensor in it that could react when people come close. Should be quite amusing to have at exhibitions as it suddenly moves and scares people! That’s the plan anyway. A fair bit to do before getting to that stage.
I recently attended the annual Steampunks in Space event at the National Space Centre in Leicester. I’ve exhibited my sculptures there before but this time round I also ceated a piece specifically for the event. They ran a ‘space race’ exhibition for sculptures along a steampunk/space theme, so this is my piece. It’s a silicon rubber sculpture built over a shop mannequin and then dressed in various pieces of steampunk kit that I’ve built over the years.
I’ll have a complete build log on this on youtube channel soon, but for the time being here’s a quick video from the event.