I’ve finally finished my android build. This is one that got more and more complicated as I went on. I originally started this at the beginning of December 2019 and finished mid april 2020, so a fair length of time for a project.
The original intention of this project was to attempt to sculpt a hard edged model. Hard edged modelmaking usually involves creating shapes from sheet materials and found objects, which is an approach I’ve used in previous projects. However I’ve been trying to work more and more sculpture into my robot projects and so for this one I’ve sculpted all of the robots body parts. The rest is mostly machined brass with a few found objects incorporated here and there.
I’ve been making some progress on my android build, largely scratchbuilding additional detail onto the cast shapes that I’ve created. At the time of writing I’ve started painting the piece, so getting close to the finish line 😉
Here’s something I’ve been working on for the last few months. I’ve been building a fair few mechs and scratchbuilt robots recently and I wanted to find a way of introducing more sculpture to that type of build. So I decided to sculpt a hard edged model in the form of a female android.
It’s difficult to sculpt accurate curved geometric shapes, so I spent alot of time sanding the shapes smooth before moulding them,
My mech obsession is continuing with a new build. I wanted to do something a little more retro/steampunk for this one. I also found a cool way to do the legs by using some cupboard door hinges. It seems I forgot to post the first part, so here are both 😉
I’m preparing for the Lincoln Steampunk Asylum and this year round, unlike the last two years, I wanted to do something that doesn’t involve covering my face! I had intended to make something that was nice and comfortable. What I’m working on is a little more comfortable than a full on mask, but as it’s turning out, only by abit 😉
In this video I use a technique called cold casting to build some armour pieces.